built: 2023.07.08 09:31:13

Search: "{REARARC}"

Pilots

c / 4 u"Wolffe" 49
{3
|2
1 6 3 1
flr EPAWYm While you perform a primary { attack, you may spend 1 g to reroll 1 attack die. While you perform a primary | attack, you may recover 1 g to roll 1 additional attack die.
g ! 5 uHera Syndulla 38
{3 2 3 1
fer>e EUWmt Locked and Loaded After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty.
g ! 3 uEzra Bridger 40
{3 2 3 1 1`
fer>e FUWmt Locked and Loaded While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
g ! 3 uSabine Wren 41
{3 2 3 1
fer>e EUWmt Locked and Loaded Before you activate, you may perform a r or b action.
g ! 2 u"Zeb" Orrelios 33
{3 2 3 1
fer>e EUWmt Locked and Loaded While you defend, c results are neutralized before d results.
: / 2 uR2-D2 31
{2 1 5 3
alr= EUPWYBm Plated Hull At the start of the Engagement Phase, if there is an enemy ship in your |, gain 1 calculate token.
f # 3 uKrassis Trelix 65
{3
|3
2 6 4
flib ECMWBImt You can perform { special attacks from your |. While you perform a special attack, you may reroll 1 attack die.
; . 6 uSun Fac 44
}3
p2
3 4 0
fe EE Pinpoint Tractor Array While you perform a primary attack, if the defender is tractored, roll 1 additional attack die.
; . 5 uBerwer Kret 37
}3
p2
3 4 0
fe EE Pinpoint Tractor Array After you perform an attack that hits, each friendly ship with a on its action bar and a lock on the defender may perform a red a action.
; . 4 uChertek 36
}3
p2
3 4 0
fe EE Pinpoint Tractor Array While you perform a primary attack, if the defender is tractored, you may reroll up to 2 attack dice.
; . 4 Petranaki Arena Ace 37
}3
p2
3 4 0
fe EE Pinpoint Tractor Array The Petranaki Arena is a massive edifice on Geonosis that was a key site in the first battle of the Clone Wars.
; . 3 Stalgasin Hive Guard 35
}3
p2
3 4 0
fe E Pinpoint Tractor Array Designed for the unique physiology of Geonosian pilots, Nantex-class starfighters are capable of maneuvers that would rip most ships—and pilots—apart.
; . 2 uGorgol 32
}3
p2
3 4 0
fe Em Pinpoint Tractor Array During the System Phase, you may gain 1 disarm token and choose a friendly ship at range 1-2. If you do, it gains 1 tractor token, then repairs 1 of its faceup Ship trait damage cards.
E - 5 uL'ulo L'ampar 40
p2 3 2 2
felrb EEXM Refined Gyrostabilizers While you defend or perform a primary attack, if you are stressed, you must roll 1 fewer defense die or 1 additional attack die.
E - 5 uSeftin Vanik 37
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you perform a b action, you may transfer 1 evade token to a friendly ship at range 1.
E - 5 uTallissan Lintra 37
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers While an enemy ship in your } performs an attack, you may spend 1 g. If you do, the defender rolls 1 additional die.
E - 5 uZizi Tlo 41
p2 3 2 2 1`
felrb EEXM Refined Gyrostabilizers After you defend or perform an attack, you may spend 1 g to gain 1 focus or evade token.
E - 4 uGreer Sonnel 36
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you fully execute a maneuver, you may rotate your p.
E - 4 uWrobie Tyce 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you defend at attack range 1, if the attacker modified its dice, the attacker gains 1 deplete token.
E - 3 Green Squadron Expert 34
p2 3 2 2
felrb EEXM Refined Gyrostabilizers Years of field-expedient modifications were standardized in the RZ-2 design, but daring pilots see the ship's improved reliability as a challenge to further push the limits of its performance.
E - 3 uSuralinda Javos 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers After you partially execute a maneuver, you may gain 1 strain token to rotate 90° or 180°.
E - 3 uZari Bangel 35
p2 3 2 2
felrb EEXM Refined Gyrostabilizers You do not skip your Perform Action step after you partially execute a maneuver.
E - 2 uRonith Blario 34
p2 3 2 2
felrb EXM Refined Gyrostabilizers While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
E - 1 Blue Squadron Recruit 33
p2 3 2 2
felrb EXM Refined Gyrostabilizers Young beings across the galaxy have grown up on tales of heroism in the Galactic Civil War, and many learned to fly in the same cockpits from which their parents fought the Empire.
E - 1 uMerl Cobben 33
p2 3 2 2
felrb EXM Refined Gyrostabilizers While a friendly ship at range 0-2 performs a primary attack, if you are in the defender's }, the defender rolls 1 fewer defense die.
J @ 4 u"Rampage" 38
p2 1 8 0
filrR>a ECCmmn Rotating Cannons After you execute a speed 3-4 maneuver, you may choose a ship in your p at range 0-1. If you do, that ship gains 1 strain token, or 2 strain tokens if you are damaged.
J @ 3 uLyttan Dree 36
p2 1 8 0
filrR>a CCmmn Rotating Cannons While a friendly ship at range 0-2 performs an attack, if you are in the defender's £ or ¢, the attacker may reroll 1 attack die.
J @ 3 Onyx Squadron Sentry 35
p2 1 8 0
filrR>a ECCmmn Rotating Cannons The TIE/rb heavy, sometimes called the "brute," is designed for operational flexibility. Its heavy armor and capacity to house an integrated MGK-300 droid co-pilot make it an excellent patrol craft.
J @ 1 Carida Academy Cadet 34
p2 1 8 0
filrR>a CCmmn Rotating Cannons At Carida Academy, Imperial Navy cadets are taught to be ruthless and loyal, prioritizing victory over the lives of their comrades.
S + 6 u"Quickdraw" 44
{2
p2
2 3 3 1`
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret After you lose a shield, you may spend 1 g. If you do, you may perform a bonus primary attack.
S + 5 uLieutenant LeHuse 37
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret While you perform an attack, you may spend another friendly ship's lock on the defender to reroll any number of your results.
S + 4 u"Backdraft" 36
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret While you perform a p primary attack, if the defender is in your |, roll 1 additional die.
S + 4 uCaptain Phasma 34
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret While you defend, after the Neutralize Results step, another friendly ship at range 0-1 must suffer 1 d/c damage to cancel 1 matching result.
S + 3 Omega Squadron Expert 33
{2
p2
2 3 3
f>Re>Rl>Rr>R ESXMYm Heavy Weapon Turret The TIE/sf is a versatile starfighter that carries specialized armament and experimental systems for long-range operations by First Order Special Forces.
S + 2 Zeta Squadron Survivor 32
{2
p2
2 3 3
f>Re>Rl>Rr>R SXMYm Heavy Weapon Turret Humiliated by their failure, the remaining pilots from Starkiller Base are eager to prove their worth in pursuit of the Resistance.
# + 5 uKylo Ren 63
}3
p2
2 3 2 3`
f>Relr>Rb>R FEMXXn Heavy Weapon Turret Before an enemy ship in your } is dealt a facedown damage card, you may spend 1 h. If you do, that damage card is dealt faceup instead.
# + 5 u"Wrath" 53
}3
p2
2 3 2
f>Relr>Rb>R EMXXn Heavy Weapon Turret After you perform a } attack, if you have 1 or more non-lock red or orange tokens, you may perform a bonus attack against a different target.
# + 4 u"Nightfall" 49
}3
p2
2 3 2
f>Relr>Rb>R EEMXXn Heavy Weapon Turret After you fully execute a maneuver or perform a b action, each ship you moved through gains 2 jam tokens.
# + 4 709th Legion Ace 47
}3
p2
2 3 2
f>Relr>Rb>R EEMXXn Heavy Weapon Turret Commanded by Supreme Leader Kylo Ren, the 709th Legion fights without mercy or remorse to crust the Resistance and bring the galaxy under the Forst Order's dominion.
# + 3 u"Whirlwind" 47
}3
p2
2 3 2
f>Relr>Rb>R EEMXXn Heavy Weapon Turret Before you engage, you may remove any number of jam tokens, then you may gain 1 focus token for each enemy ship that has you in its {.
# + 2 Red Fury Zealot 44
}3
p2
2 3 2
f>Relr>Rb>R EMXXn Heavy Weapon Turret Also called Red Fury, the 709th Legion is charged by Supreme Leader Kylo Ren with rooting out dissenters at Black Spire Outpost.
G ! 5 uHera Syndulla 69
{4 0 10 4
fli ESUPWWYmt Tail Gun After you reveal a red or blue maneuver, you may set your dial to another maneuver of the same difficulty.
G ! 4 uAlexsandr Kallus 68
{4 0 10 4
fli ESUPWWYmt Tail Gun While you defend, if the attacker modified any attack dice, you may roll 1 additional defense die.
G ! 3 uKanan Jarrus 73
{4 0 10 4 2`
fli FSUPWWYmt Tail Gun While a friendly ship in your firing arc defends, you may spend 1 h. If you do, the attacker rolls 1 fewer attack die.
G ! 2 u"Chopper" 66
{4 0 10 4
ali SUPWWYmt Tail Gun At the start of the Engagement Phase, each enemy ship at range 0 gains 2 jam tokens.
G ! 2 Lothal Rebel 68
{4 0 10 4
fli SUPWWYmt Tail Gun Another successful Corellian Engineering Corporation freighter design, the VCX-100 is larger than the ubiquitous YT-series, boasting more living space and customizability.

Upgrades

Y + 9 Special Forces Gunner While you perform a primary { attack, if your p is in your {, you may roll 1 additional attack die. After you perform a primary { attack, if your p is in your |, you may perform a bonus primary p attack.
Y 2 Veteran Tail Gunner After you perform a primary { attack, you may perform a bonus primary | attack.
I 5 uQuick-Release Locks During the System Phase, you may spend 1 g to place 1 cargo crate drift in your | at range 0. It cannot overlap a ship this way. This card's g cannot be recovered.
t # 6 uMarauder While you perform a primary | attack, you may reroll 1 attack die. Add Y slot.
t ! 5 uTantive IV Add 2 W slots. While you defend, if the attacker is in your |, you may roll 1 additional defense die.